i hope they bring back the soulreaver still enemys that can only be killed certin way things, well i want to hear ya ideas.
"And you shall shed tear's of scarlet"-Vicious
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Nelo580 |
soulreaver 3 wishes and i am not talking about the story |
Lead | |
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befor we know it soulreaver 3 will be hear, and whill i have 100% confiendice the story will be supurb i just would like to know what you hope the game play will be like like new moves new weapions new ways to kill things
i hope they bring back the soulreaver still enemys that can only be killed certin way things, well i want to hear ya ideas. "And you shall shed tear's of scarlet"-Vicious |
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PheN1X |
Re: soulreaver 3 wishes and i am not talking about the story | ||
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You get to play as the Elder God
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PraetorJudis |
Re: soulreaver 3 wishes and i am not talking about the story | ||
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Since the games are becoming more and more combat based, I'd like to see a more robust and varied combat system. The current three-strike-combo limit in BO2 is beginning wear thin. I'm not talking about making this a Tekken style combat game, but a bit of variety would be nice.
Of course, it would be even better if they returned to the excellent environment puzzles of SR... |
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Azul Magia |
Re: soulreaver 3 wishes and i am not talking about the story | ||
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I hear that. I hope they put in some of the ideas they had for SR2, ie. more Reaver elemental abilities, and certain enemies can only be killed a certain way. SR2's 'pound on your enemies until they die' was the biggest disappointment gameplay-wise that I had. I want the enemies to be more like in SR1. How about you can only decapitate some demons, and others regenerate unless they're immolated? Why not make those shadowy Wraiths only vulnerable to sunlight, otherwise they regenerate and come after you? That, coupled with a more varied arsenal of weapons and moves would make for way better gameplay. Also, bring back those massive boss monsters!
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rabban |
hey | ||
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the ancients battle
deleted scenes a choice return to original bo music, wish the series had one theme like a movie. |
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Aradiel |
Re: hey | ||
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Or how about you have to destroy Shades using the oppostie of their element?
I.e. Water - Fire Air - Earth Dark - Light Normal - Spirit |
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Azul Magia |
Re: hey | ||
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Ooo, that's an even better idea. Flood an area with Fire shades and you'd have to grab the Water Reaver before trying to get through otherwise you'd be ripped to shreds... I like that.
Or make Shades or Vampires vulnerable to the Light Reaver's 'flash-light' ability, so that if you shine it on them they run away without taking damage. You could use that to clear a path if a floor is swarming with Shades. If they include all the Reavers they had originally planned on, there could be tons of possiblities for moves and strategies Earth Fire Wind Water Spirit Darkness Light Here's hoping... |
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FallenVVarrior |
Re: hey | ||
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spells, glyphs, whatever you want to call them have them in it... and a fully explorable nosgoth, no more straight line from point a to point b shite.
Here me now! All crimes should be treasured if they bring thee pleasure somehow-CRADLE OF FILTH
If libridty means anything at all it means the right to tell people what they do not want to hear-GEORGE ORWELL The citizen's job is to be rude, to pierce to comfort of professional intercourse by boorish expressions of doubt-JOHN RALSTON SAUL |
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Master Vortex |
Re: hey | ||
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I personally found the whole alternate reavers thing a bit unbelivable. Why would they have all these huge temples only to power the Reaver? I guess that can be explained by saying the ancients were preparing for their saviour but the fact that they let you get into places like the sarafen keep and the human town made it seem a little odd. I realise that they were included to bulk out the gameplay but most of them were quite frustrating and involved more luck than judgement.
I would like to see more story based gameplay, and less of the "find key, use key" mentality that the alternate reavers followed. But then again I don't want it to turn into a complete repetitive slaugter fest like BO2 was. The ancients war would be nice, as would being able to roam free. All that said, I think that it wouldn't be the same Nosgoth if it didn't have it's puzzle based architecture. Block puzzels and forges are now part of the scenery and wouldn't "feel" right without them. 'Trust and you will be trusted' said the liar to the fool
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Sun Volt Shock |
Re: hey | ||
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I am with Vortex on the "key" issue that most of the puzzles have. I really liked buildings that were designed with a purpose, but buildings and mega-structures designed as puzzles was lame. Design the puzzles around the structure, not devise a puzzle and give it a setting. The puzzles need to have a reason behind them. Ruins should be falling apart, but there should be some thing about the Reaver that lets you get through without activating special features that only exist for the reaver. If there is a temple, that temple should be organized like a temple, not some goofy maze that you need to switch between different elemental forms of the Reaver. Also, while the Reaver is imbued with an element, it should take on various properties of that element. And the font's was a goofy idea to start with: here are all these fountains scattered across the land for the sole benefit of lighting up the Reaver? nah, imbue like you had to in SR1, go to the element and immerse the Reaver in it. That can be a decent puzzle in itself, if they tailor to puzzles to the specific structures.
And the Mega-structures are a little curious to me. The Sarafan keep was it's own little city/fortress. It had a good lay-out to redeem it, but it was still so expansive. I could understand the immensity of a place like the Cathedral in SR because of its function, but all these mega-structures are just mind boggling. I think we need less giant architecture, and more of land-scapes. Forests, plains. They don't want Raziel to fall off the edge of the game board, make a fence or hedge-row. More out-doors stuff. (hell, if it takes me several minutes to drive across an ATV Off-Road map, and there are several maps on the CD, give me something comparable in SR. Let's see some more of Nosgoth. Also, I like CD define the Elder at some point, that might be nice too. What/who it is and what exactly its motivations are. Relate it back to Mortanious, or whatever (I'm beginging to wonder if the elder-god killed the original vampire gaurdian, and used a human puppet, morty, to take it's place, just a theory). Also, Janos can't be as nice as they are making him; yeah I know, he was demonized by the humans and the Sarafan, but he needs some hidden agenda (one place where I wouldn't mind making the plot more complicated). Defining the Hylden might be a nice stroke too. They are the freaky counterparts to the Ancients. Big whoop. They need a fleshed out background, not some mysterious murals or Janos' vague description. If theay are a force with some importance, they neeed more details. If they need to tie in to the EG and circle, OK, but I hope the connections isn't as lame as some of the other partial explanations. A little diveristy in the combat system and general exploration might be nice too. Maybe if they had a real purpose for crawling, tie that in with the environments. Make stealth more an issue. I thought BO2 was going to be something like Tenchu when I heard stealth; my expectation was not the same as the real product. Have some good thick fog in real places, might make the combat more interesting if you don't know where the enemies are. Fog, traps (nothing fatal, but enough to really add a chalenge), maybe something that will make certain reaver enchantments worth something (you wouldn't want to be holding a torch in a place to attract enemies. And a chance to run-away and hide. Kill everything is boring, but is a nice option. And though I like having seamless load times and being able to walk all over the map, changing the way regions are divided could make for more interesting gameplay. Bring back warp-gates. Warp from one macro-region to another to get around walking across the face of a supposedly good size chunk of land. While I liked being able to explore everything in SR1, it was intellecually pesky that you could cross the map in less than half an hour. If you warp from area to area, and are allowed to thouroghly explore/re-explore within those areas, then there may be some more interesting little things one can interact with and find. Also, I figure making these regions might ease up some programming constrictions to have all the areas integrated. that's my short list of hopefuls |
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Aradiel |
Re: hey | ||
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Thinking of the stealth thing, it reminds me of something that really annoyed me that seems to need a bit of tweaking: While in mist form, the humans could still see you (i.e if I stood still for 2 seconds, I was noticed, if I killed someone, someone else would know exactly where I was even if I moved 10 metres away)
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Master Vortex |
Re: hey | ||
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Yeah, that was a bit annoying, but then I could put up with the glitches when you get to pull some pathetic mortals heart out. Muhahahah! Ahem.
Anyway, just had a thought whilst on the SR2 spoiler page, I would really like to see the magic, items and morphing to return from BO1. BO1 is by far my favorite in the series and I have really missed blowing people up with a lightening bolt, removing their skin with a little red ball and changing into the wolf etc. Though CD may want to remove the Heart of Darkness item, I had 99 by the end of BO1 and I think that may affect the plot a little.... 'Trust and you will be trusted' said the liar to the fool
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Nelo580 |
wow | ||
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wow great ideals keep umm coming, yes i really wish soulreaver2 had more exploring, also i hope raz can die in 3 bechouse he seems to god like by being invencable
also god please make it to where you cant just beat something to death make it where they have to be killed a certin way. and what happened to the constrict ablilty?? "And you shall shed tear's of scarlet'-Vicious |
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glorious316 |
Re: wow | ||
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That's a good point. It was never really explained why you lost the glyphs, or the constrict ability.
Maybe it made it too easy to kill the demons or something... I just want answers, as in my post on the GLOK board. "I have been many things... if you find me ignorant, enlighten me...." - Raziel (Michael Bell), Soul Reaver 2 PHOENIX WRESTLING | HEARTFELT BABBLE | MAXIMUM PIMPAGE |
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rabban |
well | ||
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all I wish is that sr3 has a more expansive world, look at bo it was fuc*ing huge with enough npc's to fill 3 stadiums, look at that battle scene in BO. one thing I think would be easy to produce for the sr team would be a flying ability for raziel swimming looks like a sort of flight already anyway.
and aradiel if your out there. I just found out that odd portrait in jano's retreat is also in that puzzle that involves the stairs made of either scabs or frozen blood. it's just purple |
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Aradiel |
Re: well | ||
Quote: Um... eh? You mean the entire portrait is purple? |
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rabban |
yep | ||
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yep, the potrait is in those tiers.
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paradoxring |
Glyphs | ||
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Maybe the power of the glyphs was directly connected to the shrines you gained them from. That would mean that when Raziel went back in time the powers would be stripped from him.....
As for constrict, meh, I dunno. lol. I always found it hard to make it work. |
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The 10th Guardian |
Re: Glyphs | ||
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The Pillars
The Physical Reaver available for some intense slashing Janos Audron being brought back to life " Unfold Those Black Wings Of Feather " |
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Raziel SoulBringer |
soul reaver 3 | ||
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I think the Raziel will take the Janos hart and restore himself
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Raziel SoulBringer |
Re: soul reaver 3 | ||
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