The Vision of Kain
Kain was conceived to be a game which adults would want to play. The character Kain was modeled in part after Clint Eastwood's character in the movie "Unforgiven". In this movie, there were no "good" or "evil" characters, they were all "gray". The vision of Kain was to create a game where the player is put in the position where everyone believes you are evil, perhaps even yourself. We wanted to ask the questions of "What is evil? Perhaps it is merely a perspective". We wanted to create an "anti-hero". Other inspirations were the "Necroscope" series by Brain Lumly because of the great visceral nature, and "The Wheel of Time" series by Robert Jordan because of its rich world and finely woven story lines.
Nice try guys, but in BO, everyone in Nosgoth comes off as evil, except for guards and village/city-dwellers, who just come off as brainless. Kain was a true prick, who only seemed like a nice guy if he killed himself at the end, which was down to the player, not Kain at all. He wasn't an anti-hero. Amy remedied that.
And The Wheel of Time? Yeah, BO was a pretty rich world, and the storyline was finely woven, but just mentioning the Wheel of Time makes Nosgoth in BO look like rubbish in comparison.
But then, maybe that was more than anyone else could have expected from a game back then.





