LOK people are often chess players also, it seems.
so for those of you who are….. LOK Vampire Chess will shock your nuts off.
The board is larger, starting with 10x10 squares of "material realm" with an added wizard square tacked on at each corner like in Omega Chess to serve as bat beacons and teleport pads. The left and right sides of the board continue on intoSPECTRAL SIDE-BOARDS, perhaps composed of a WARPED shape like you see in hyper-modern chess variants or maybe even featuring squares that can be rearranged by the players so they can pass through or be blocked strategically. One side-board’s deep end is EG’s Spectral-Only domain/prison, complete with the 4-squares-big tentacle monster himself. The other side’s deep end contains the Banishment Only hylden dimension featuring a 4-square-big Turel’ak’gik in his arena prison. As both spectral boards approach the borders of the material realm board they become more like "normal spectral areas" in nature, perhaps with a portal and/or reaver forge on the Underworld side (left) so you emerge from a crystal save altar onto the main board, and on the opposite edge of the main board (right side) you’d appear from the nexus hellgate onto the main material realm board.
The side boards have their own creatures who can sometimes be summoned to the main board, but mostly the side areas exist as damnation prisons which some pieces like Raziel must escape from so they can turn the tide of battle.
Now for the main board’sVampire Chess Set
It starts out in an Omega Chess arrangement, but also with
These ( * ) extra pieces, dropped into play only AFTER the game starts:
Fool *: (from Omega Chess)
Moebius Vs. Mortaneous
(mimics the last piece moved, can immobilize pieces, unpredictable, difficult to capture, constant source of worry)
Hawk *: (Archbishop in Gothic Chess)
Glorious Winged Hylden (as seen in their art) Vs. Janos Audron
(Combines knight and bishop move powers)
Chancellor *: (Gothic)
Malek Vs. Vorador
(Combines knight and rook powers)
Hero *: (appears in many chess variants)
Dark Janos Vs. Raziel Wraith
(moves as any remaining friendly unit, and/or perhaps acquires the powers of pieces he slays)
(rises from a grave—the blooded ground where a previous capture took place)
Guards *: (from Hawaiian Chess)
Fire Golems VS. Angelic Golems
(move like kings and serve as royal bodyguards to block checks, shore up the pawn structure, etc.)
Soul Hunters *: (Fortresses or Castles in Hawaiian Chess)
Glyph Knights Vs. Turelim Vampire Wraiths
(a Fortress moves to any same-color destination square in a diamond shape around them—or, if Castles, they double the # of squares they attack by reaching out to a perfect square perimeter around them at double the distance a king could attack. Use whichever works better for the thrill of the chase, because these dragnet specialists appear after the traditional checkmate of the human kings to flush out the high kings from their respective hiding places in mist and shadow, revealing any king who falls within their power radius.)
The True Enemy *:
Elder Squid entwined round Corrupt Pillars VS. Restored Ancients (tiny) winging around Pristine Pillars in the warm glow of a Healthy Planet.
(only one will appear, based on who performs the paradox)
(The "true enemy" piece is large and anchored to a fixed spot adjoining the back rank—as if some new squares have been added to the board like a temple materializing. This piece is the prize, the "capture the flag" piece, and so is revealed only after a human king has been checkmated. This piece is the proof that you performed a paradox and things are going your way, in which case you want to get the reaver bearer into this temple to unlock your desired future and end the game. Or if your army got checkmated the "unfavorable" True Enemy piece appeared instead like a trophy for the opponent, proof that the opponent performed a paradox and you must now play defense to keep them from blessing that temple with the reaver. At that point, you would want to take possession of the reaver and storm their temple with it to kill the true enemy, while they contend for possession of the reaver so they can confirm their own victory. The reaver becomes like the olympic torch that must be carried to the pillars, Parchisi style, and each capture of a current reaver-bearing piece turns over possession of the reaver to the enemy, like turnovers in football.)
Next, the starting lineup of pieces.